Rotate 2D ball based on Touch Input
Hi All,
I am trying to get my player to rotate based on pressing touch button (Left button or Right button),
At the moment i have the below, this allows me to rotate the player but only every click, i need the player to rotate while pressing the button down and stop if not pressing button down anymore.
i am in the middle of changing the below script myself but i am at work at the moment so i thought i would post this here and ask.
}
public void StartMoving(float horizonalInput)
{
hInput = horizonalInput;
}
public void RotateL(float rotate)
{
if (Input.touchCount > 0)
transform.Rotate(0, 0, -100* -Time.deltaTime); //Player rotates but on each press / need player to rotate on holding LButton down.
}
public void RotateR(float rotate)
{
transform.Rotate(0, 0, 100* -Time.deltaTime);
}
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