UVs missmatch between editor and iPad build
Hello everyone,
I've come across an strange problem that I can't find a solution, or anyone having the same problem on the forum.
I work for archviz, and I'm working in this project when the brick pattern in the building is very important. I spent a lot of time laying out the perfect uvs for the bricks, and seems to be working fine on the editor, but after building on iPad there's a small offset that builds up on the higher floors, where it becomes clearly noticeable.
I have made sure that the map size is 1x1, so no decimals are culled out, and all the information is kept in the uv mapping.
I've attached the screenshots for both the editor and the unity build so you can better understand what is the problem in question. Weirdly, I have two buildings sharing the same material, and it's only happening in one of them.
Hope someone can shed some light on this because I'm completely clueless on what might be happening.
Thank you so much in advance.
EDITOR VERSION
IPAD VERSION
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