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Question by Jsgoller1 · Aug 08, 2016 at 03:05 PM · scripting problemstandard assetstypestypeof

Can't destroy script attached to GameObject, incomprehensible type error

In my scene, I have an instance of FPSController from the Characters standard assets named player. The following behavior happens when attempting to remove a script from it:

  Component FpsControllerScript = player.GetComponent(typeof(MonoBehaviour)); 
 
 // prints "UnityStandardAssets.Characters.FirstPerson.FirstPersonController"
 Debug.Log(FpsControllerScript.GetType().ToString());                              
 
  // prints exactly the same thing
  Debug.Log(typeof(FirstPersonController).ToString()); 
 
 // prints "false", wtf???
 Debug.Log(FpsControllerScript.GetType() == typeof(FirstPersonController));        
 
  // Does nothing
 Destroy(player.GetComponent(typeof(FirstPersonController))); 
 
 // Destroys script                    
 Destroy(player.GetComponent(FpsControllerScript.GetType()));     

Any ideas? This type error doesn't make any sense.

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Answer by Gaffail · Aug 08, 2016 at 04:00 PM

player.getComponent().enabled = false; will disable the script. Destroy deletes a gameobject and not a script.,

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avatar image tanoshimi · Aug 08, 2016 at 04:08 PM 1
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The OP asked to destroy the component, not disable it, and for that you use Destroy().

avatar image Gaffail · Aug 08, 2016 at 04:13 PM 0
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Hmm, never used it for that, but I think this might be a problem with the GetComponent part. If he tries Destroy(GetComponent(typeof(player.FpsControllerScript))); ins$$anonymous$$d?

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Answer by GilbertoBitt · Aug 08, 2016 at 04:00 PM

first of all u din't put the errors u r getting.. and second i think the problem must be because fpsController is a required component of another script!

see: https://docs.unity3d.com/ScriptReference/RequireComponent.html

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Answer by tanoshimi · Aug 08, 2016 at 04:13 PM

I'm not sure which bit you're confused by, but judging by your WTF comment, it's why

 FpsControllerScript.GetType() != typeof(FirstPersonController);

The reason is quite simple: typeof(FirstPersonController) is a FirstPersonController, whereas FpsControllerScript is a generic Component (you declare it as such on the very first line of your script).

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