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Question by nyonge · Aug 08, 2016 at 07:41 AM · monodevelopdebugconsoledebug.logdouble-click

5.4 Debug Console won't open Debug.Log on double click

After upgrading to Unity 5.4, when I double click on a Debug.Log() or Print() output line in the Console, it no longer automatically opens up MonoDevelop to that line. Strangely it works fine for warnings and errors, even ones I make with Debug.LogWarning(), but it won't open Debug.Log().

Does it happen to anyone else? Any idea why, and how to fix it?

I'm on Mac, Unity 5.4.0f3 - latest stable build at time of this post. Thanks!

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avatar image Eric5h5 · Aug 08, 2016 at 07:49 AM 0
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It's fine here.

avatar image VetMed · Aug 09, 2016 at 01:21 PM 0
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I am having the same problem. $$anonymous$$ine doesn't open for anything (warning, errors, or print/debug statements).

avatar image VetMed · Aug 09, 2016 at 05:00 PM 1
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So, if you use "Debug.Log()" ins$$anonymous$$d of "print()" it will work. $$anonymous$$inda strange since "print()" just calls "Debug.Log()".

avatar image nyonge VetMed · Aug 09, 2016 at 11:27 PM 0
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That did it! print(); doesn't work, kinda irritating, but yeah Debug.Log, LogWarning, Error, Assertion whatever, all take you to code when you double click.

@Vet$$anonymous$$ed if you want to post that as an Answer rather than reply I'll accept it

avatar image Kailric · Dec 21, 2016 at 03:51 PM 0
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Ok, this isn't making any sense. The OP states that "Debug Console won't open Debug.Log on double click" but yet the "answer" is to use Debug.Log()?

I am having the same problem mentioned in the title and I use nothing but Debug.Log(). Double click only works on Errors but don't on simple logs. And yeah, this started around 5.4. I've just been working around it, but it has become very annoying.

avatar image nyonge Kailric · Dec 22, 2016 at 09:34 PM 0
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Turns out the issue was print(), using that doesn't work but (for me at least) using Debug.Log() does.

 print("double-clicking this does nothing");

 Debug.Log("double-clicking this takes me to the point in code");

If Debug.Log still doesn't work for you, that's probably a different issue than this thread, sorry :(

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Answer by VetMed · Aug 24, 2016 at 06:39 PM

@nyonge, no problem. Here it is again:

So, if you use "Debug.Log()" instead of "print()" it will work. Kinda strange since "print()" just calls "Debug.Log()".

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avatar image urfx · Oct 27, 2016 at 03:00 PM 0
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and for legacy code we do what? find and replace. ;)

avatar image nyonge · Mar 23, 2017 at 11:30 PM 0
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Just as a note, this seems to be fixed in 5.5 :)

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