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Question by KristianGrytdal · Aug 09, 2016 at 07:19 PM · c#script.imageplayerprefs

Save Image state between scenes

I have a script that saves how many points a player has between scenes, but i wonder if it's possible to make it so it saves the state of a image. The image is gone be "SetActive" from another scene, and then i need a script that remember which state the image is in. the image is gone be "SetActive" from another scene, by this button. (So this button on and off is the two states it's gone be in)alt text This is the script that saves the points.Thanks in advance :)

using UnityEngine; using System.Collections; using UnityEngine.SceneManagement;

public class GameStatus : MonoBehaviour {

 public int score = 0;


 void Start () {
     score = PlayerPrefs.GetInt ("score", 0);

 }


 void Update () {
 
 }
 void OnDestroy(){
     Debug.Log ("Fail");
     PlayerPrefs.SetInt ("score", score);
     
 }
 public void AddScore(int s){
     score += s;
 }
 public int GetScore(){
     return score;
 }
 public void LoadScene(string sceneName){
     SceneManager.LoadScene (sceneName);
 }

}

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