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Question by SimonClintonIv · Aug 07, 2016 at 04:35 PM · gamequit

How to quit game in unity

https://docs.unity3d.com/ScriptReference/Application.Quit.html

I have tried the above link but it's not working.

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avatar image Glurth · Aug 07, 2016 at 04:42 PM 0
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Please confirm the function is actually getting called. A Debug.Log("called"); line inside the sample's if-statement should do this.

avatar image tanoshimi · Aug 07, 2016 at 10:33 PM 0
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Application.Quit() definitely works, so please show your code.

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Answer by TBruce · Aug 07, 2016 at 10:55 PM

Application.Quit() does not work while in the Unity editor. If you are running the game in the Unity editor use UnityEditor.EditorApplication.isPlaying = false;

Here is a function that I commonly use

 public void QuitGame()
 {
     #if UNITY_EDITOR
         UnityEditor.EditorApplication.isPlaying = false;
     #else
         Application.Quit();
     #endif
 }
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avatar image Addyarb · Aug 07, 2016 at 11:40 PM 0
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Nice, I didn't know that this was exposed. Thanks for sharing.

avatar image SarperS Addyarb · Aug 07, 2016 at 11:42 PM 0
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@Addyarb Please mark the correct answer so the topic gets closed as "solved"

avatar image Addyarb SarperS · Aug 07, 2016 at 11:53 PM 0
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I would if I was the OP ;) Just pointing out that this is a nice method to use in-editor.

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avatar image SimonClintonIv · Aug 08, 2016 at 08:45 AM 0
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Application.Quit(); works for standalone game and UnityEditor.EditorApplication.isPlaying = false; works for editor. Now I understood. Thanks for your reply.

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