Rectangular sprite with circle collider - camera keeps spinning
My character's sprite is a tall rectangle, however when he begins moving he tucks up into a ball.
The problem is that since the sprite was originally rectangular, as he rolls the rectangle starts spinning around the circle collider.
I have a script which causes the camera to follow the sprite, but because the rectangle is constantly spinning the "center" of the rectangle is always bobbing up and down, causing the camera to bob up and down as you roll.
How can I make the game object a square (or a circle) but allow the sprite to extend beyond the bounds of the game object when he stands up straight?
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