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Question by superventure · May 27, 2011 at 04:59 AM · buttonarrayfunctionpush

Buttons of Functions?

Hello. Is it possible to build an array of buttons that references specific functions? I am aiming to be able to push functions into an array of buttons as the player advances. Could anyone provide a basic sample of pushing a function into a array please?

Thank you!

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Answer by jahroy · May 27, 2011 at 05:19 AM

You could use SendMessage and use a naming convention to call functions by name based on some value in your code.

I had a similar question and solved it like this:

Create a class called ActionButton:

   class ActionButton
   {
     var name        :  String;
     var myLabel     :  String;
     var actionName  :  String;
     var myPosition  :  Rectangle;  
   }

Create an array of ActionButtons in your GUI manager script.

Write a function for each button with a name that matches the value of its actionName property.

Draw the buttons in a for loop.

Call the appropriate function if any button is clicked.

     public var buttonList : ActionButton [];
 
     function OnGUI ()
     {
       for ( var butt : ActionButton in buttonList ) {
           if ( GUI.Button(butt.myPosition, butt.myLabel) ) {
             SendMessage(butt.actionName);
           }
         }
     }

     function someActionFunction ()
     {
       print("You clicked a button with actionName == 'someActionFunction'");
     }


Here's a question I asked that is somewhat related:

http://answers.unity3d.com/questions/58228/referencing-functions-from-other-scripts-as-variab.html

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Answer by GlennHeckman · May 27, 2011 at 05:14 AM

This is untested, but should give you an idea for one way to approach it.

 var myFunctionArray:Array;
 
 function Start()
 {
    AddFunctionToArray(myFunction);
    AddFunctionToArray(myFunction2);
 }
 
 function AddFunctionToArray(func)
 {
     myFunctionArray.push(func);
 }
 
 
 
 var myFunction = new function():void
 {
    // do stuff here
 }
 
 var myFunction2 = new function():void
 {
   // do stuff here.
 }


 function OnGUI()
 {
    for(var i:int = 0; i < myFunctionArray.Length; i++)
   {
      if(GUI.Button("Button " + i))
     {
          myFunctionArray[i]();
     }
 
   }
 }
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