Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by YT5h4dow · Sep 13, 2017 at 09:23 PM · c#variableprotection

cant access variable due to its protection

i have to scripts one with the variable and one trying to access it i cant access it even though it is public here are the two scripts the variable is called buildingActive

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CardBoardFloor : MonoBehaviour {
     public static CardBoardFloor instace;
 
     public bool buildingActive;
 
     public float GroundY;
 
     public bool IsPlaced;
 
     public bool IsSnapped;
 
     public float MousePosX;
     public float MousePosY;
 
     void Start() {
         instace = this;
     }
     void Update () {
 
         //as long as not placed it will follow mouse and building is active
         if (!IsPlaced && !IsSnapped && !buildingActive) {
             BuildingManager.IsBuilding = true;
 
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit2;
             if (Physics.Raycast(ray, out hit2))
                     this.transform.position = new Vector3(hit2.point.x, hit2.point.y, hit2.point.z);
             
             GroundY = hit2.point.y;
         }
 
         if (Input.GetMouseButtonDown(0)) {
             IsPlaced = true;
             BuildingManager.IsBuilding = false;
         }
         // release snap
         if (IsSnapped && !IsPlaced && Mathf.Abs(MousePosX - Input.GetAxis("Mouse X")) > .5f || Mathf.Abs(MousePosY - Input.GetAxis("Mouse Y")) > .5f)
         {
             IsSnapped = false;
         }
     }
 }
 


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class invetory : MonoBehaviour {
 
     public CursorLockMode wantedMode;
 
     public CharacterController charMotor;
 
     public GameObject Inventory;
 
     public GameObject Inv;
 
     public GameObject BuildingManager;
 
     public Transform CardBoardFloorIcon;
     Transform CardBoardFloorIconClone;
 
     public string InventoryOpen = "false";
 
     // Use this for initialization
     void Start () {
         Inventory.SetActive (false);
 
         Inv = GameObject.Find("Canvas").transform.Find("Inventory").transform.Find("tans inv").gameObject;
 
 
 
     }
 
     // Update is called once per frame
     void Update () {
 
         Cursor.lockState = wantedMode;
 
         if (InventoryOpen == "false") {
             wantedMode = CursorLockMode.Locked;
         }
 
         if (InventoryOpen == "false" && Input.GetKeyDown (KeyCode.I)) {
             (GameObject.Find("Player").GetComponent("FirstPersonController") as MonoBehaviour).enabled = false;
             wantedMode = CursorLockMode.None;
             charMotor.enabled = false;
             Inventory.SetActive (true);
             BuildingManager.SetActive (false);
             CardBoardFloor.instace.buildingActive (true);
             InventoryOpen = "true";
             Cursor.visible = true;
             Cursor.lockState = wantedMode;
         } 
         else {
             if (InventoryOpen == "true" && Input.GetKeyDown (KeyCode.I)) {
                 (GameObject.Find("Player").GetComponent("FirstPersonController") as MonoBehaviour).enabled = true;
                 wantedMode = CursorLockMode.Locked;
                 charMotor.enabled = true;
                 Inventory.SetActive (false);
                 BuildingManager.SetActive (true);
                 CardBoardFloor.instace.buildingActive (false);
                 InventoryOpen = "false";
                 Cursor.lockState = wantedMode;
             }
         }
 
         if (Input.GetKeyDown (KeyCode.Alpha1)) {
             CardBoardFloorIconClone = Instantiate (CardBoardFloorIcon) as Transform;
             CardBoardFloorIconClone.transform.SetParent (Inv.transform);
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by MaxGuernseyIII · Sep 13, 2017 at 11:06 PM

Your syntax treats buildingActive like a function or a delegate. When it is actually a variable. You'll want to assign it like this:

 buildingActive = true;

Better yet, you can encapsulate it behind a method on CardBoardFloor:

 public void SetBuildingActive(bool value) { buildingActive = true; }

If you do that, you can then make it private and use the method the way you did with SetActive:

 CardBoardFloor.instace.SetBuildingActive(true);

You only need one of those options, though.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image YT5h4dow · Sep 14, 2017 at 01:21 AM 0
Share

thx helps a lot

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

431 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Way of Finding/accessing a variable from another script though another variable? 1 Answer

Passing in objects to class constructor 0 Answers

How to Attach Variables to Objects? 1 Answer

How do I copy UV variables? 2 Answers

change variable from textAsset in dictionary 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges