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Question by DSebJ · Feb 19, 2017 at 07:36 AM · pathfindingcoroutinesthreadsthreadingcallback

What's the best way to structure a recursive long running algorithm?

I have built recursive path finding algorithm, it seems fairly quick but it also blocks the main update loop while it's running. I was thinking to move it to a set of recursively called co-routines or another thread but I'm unsure which would be best - I'd like to be able to call it fairly regularly without worrying about the impact on the game.

The current structure of my code is basically the following, with the path-finding code removed (as it's not really the point of my question), just outlining the amount of recursion it has - so I was considering if I should split the method calls to co-routines?

 void Update() {
 ....
 DefineRoutes(this.transform.position, Target);
 ....
 }
 
 void DefineRoutes(Vector3 CurrentPosition, GameObject TargetObject)
 {
 ......
 PlotRoute(this.transform.position, Target, 0);
 ......
 }
 
 void PlotRoute(Vector3 CurrentPosition, GameObject TargetObject, int RouteNumber)
 {
 .....
 NextPoint(CurrentPosition, TargetObject);
 .....
 }
 
 RoutePoint NextPoint (Vector3 StartingPoint, GameObject TargetObject)
 {
 ......
 TestRoutePoint(StartingPoint, rotated, TargetObject);
 ......
 }
 
 PossibleRoutePoints TestRoutePoint(Vector3 StartingPoint, Vector3 heading, GameObject TargetObject)
 {
 ......
 return;
 ......
 }




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Answer by IgorAherne · Feb 19, 2017 at 09:05 AM

1) make it a stack recursion, with for-loop and stack datastructure

https://youtu.be/TwZH-aoSzJk?t=5h56m39s

2) thread it out, but you then shouldn't use any unity classes (also means no transforms or gameObjects), you can only use structs.

A second thread will give you significantly better performance than coroutines

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avatar image DSebJ · Feb 20, 2017 at 09:15 PM 0
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Thanks - there's a lot to go through in this answer :-)

Could I just ask though, in the separate thread, why should I only use Structs and not Unity Classes? Are Lists etc. still O$$anonymous$$?

avatar image ThisGuyThatsHere DSebJ · Feb 20, 2017 at 09:25 PM 0
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Unity API is not multithreading safe, but lists are not unity's, they come from system.stuff

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