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Question by CakeMonsey · Aug 06, 2016 at 07:51 PM · animationtagwaypoint

I need help with Follow AI (C#)

So i am making a zombie survival game and i attached this script to the zombie. It is supposed to follow the object with tag "player", i also made a permimeter float named speed on animation controller. I have 2 animations. idle and walk. between them are thransactions. there are also 2 conditions. if speed is greater than 0.1 it will start walk animation and if less than 0.1 it will start idle animation. But for some reason it isnt working. Can you guys help me please?

SCRIPT:

using UnityEngine; using System.Collections;

public class EnemyController : MonoBehaviour { NavMeshAgent nav; Transform player; Animator controller; // Use this for initialization void Awake () { nav = GetComponent (); player = GameObject.FindGameObjectWithTag ("Player").transform; controller = GetComponentInParent (); }

 // Update is called once per frame
 void Update () {
     nav.SetDestination (player.position);
     controller.SetFloat ("speed", Mathf.Abs(nav.velocity.x) + Mathf.Abs (nav.velocity.z));
 }

}

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