Colour Customisation sorted by UV co-ord?
Below is my character, who I would like to allow the played in-game change the outfit colours with. (for personalisation)
So far, I have tried experimenting with offsetting the texture to cycle between colour schemes
(Example Texture with two colour variants)
This is limited by the fact I cannot individually change a single colour, for example, change just the red part of the jacket to blue.
The only thing I can think of is separating the character into individual meshes based on colour and then having separate materials for each colour, but this seems clunky/inefficient/potentially graphically buggy.
Can anyone suggest an alternative, or is this my only recourse? Thanks
Answer by Meatiecheeksboy · Dec 18, 2017 at 07:42 PM
I think I've found it, in Blender you can export an FBX with multiple UV Maps on a single object, and then in Unity this is reflected with multiple slots to choose your material.
Your answer
Follow this Question
Related Questions
Problem trying to add realistic lighting in my scene 0 Answers
Car Customization -1 Answers
Texture scroll stop when color change 1 Answer
Unity UV weird 0 Answers
Offset texture based on world space 0 Answers