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Question by haltor · May 27, 2017 at 10:29 PM · scalepivot

c# How to scale a game object using another (non-parent) object as pivot

So I have a script that scales SteamVR CameraRig up and down:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class C_Pivot : MonoBehaviour {
 
     public GameObject target;
     public GameObject cameraRig;
 
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
 
         transform.position = new Vector3(target.transform.position.x, cameraRig.transform.position.y, target.transform.position.z);
         
     }
 }


But it can only pivot from the center of the rig regardless of where the "head" is. I want the scale to pivot from another game object let's call it "pivot" that follows the "head" on x and z but sticks to the CameraRig's y which is the ground:

 pivot.transform.position = new Vector3(head.transform.position.x, cameraRig.transform.position.y, head.transform.position.z);

Problem is, I cannot parent the CameraRig to a pivot object for various reasons. It would be ideal for me if I can make any game object the pivot.

Thanks in advance for any suggestions.

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avatar image krishsow88 · Oct 03, 2017 at 04:29 AM 0
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did you love your question? I need to change position of object only one side with other object. can you help me in this please

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Answer by PlexusDuMenton · May 28, 2017 at 08:05 AM

the easier way would be to define the pivot directly from the 3D software (like maya , blender or 3DSMax)

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