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Question by WTSMark · Sep 29, 2017 at 04:09 PM · shadermeshmaterialcolorlightning

Mesh brigthness changes depending on camera angle

Hi to everyone!

The procedural meshes that I've generated change intensity depending on the camera angle and I don't know why. You can see it in the attached image: if I look up the floor becames darker, if I look down it becames brigther. I'd like to avoid this effect. I have already searched online but what I have found wasn't able to help me. Any ideas? Thank you!

alt text

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Answer by LukaKotar · Sep 29, 2017 at 04:35 PM

Does this also happen in the game view?

If not, try enabling the lighting in the scene: Screenshot When lighting is disabled in the scene view, Unity lights the scene with a directional light that is always aligned with the camera, which is why the effect occurs.


screenshot-from-2017-09-29-18-15-37.png (8.5 kB)
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avatar image WTSMark · Sep 29, 2017 at 05:00 PM 0
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You are right, having the camera fixed above the map I only tried to explore it in the scene view, but in the game view the problem doesn't occur. Thank you!

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