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Question by
Matt_Duan · Aug 08, 2019 at 03:23 PM ·
lightmappingbaked light
Indirect baked light not respecting cast shadows flag on renderer or light object.
Hey all,
Just wondering if anyone has come across this issue before. The cube is set to not cast shadows and the light's shadow type is set to no shadows. In the the direct light on the ground everything works fine but after the light bounces a shadow can be seen on the "roof". I'm using the progressive CPU lightmapper and what you can see are the only objects in the scene.
indirectlightissue.png
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