It seems that Unity 5.4.1 has bug !!!
Good morning, my doubt is following'm using Unity 5.4.1f (64 -BIT) I am using function "SceneManagement.LoadScene" but the problem is that does not load next scene !!! I wore old "Application.LoadLeve" but it became obsolete for unity in version 5. What do I solve this problem? Note: All scenes are declared in Build Scene 0 - menu Scene 1 - game
You haven't provided particularly much information for us to work with. What language are you using? How are you accessing this function? Have you made sure to import the Scene$$anonymous$$anagement class as stated in the Unity Docs? Please be more specific.
You're dead sure you're calling
UnityEngine.Scene$$anonymous$$anagement.Scene$$anonymous$$anager.LoadScene ();
with an appropriate build index or scene name, which are properly set in Build Settings and it does not work?
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