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Object follow array of points
Hey, i made a gravity/wind affection on a bullet using raycast... and for the curve i have an array of vector3 points, and i want to my bullet trail follow the points. I tryed to do that and i got it working, but just when the frame rate is good... Any one have some good way to do that? i'm not using physics for the trail remember that the bullet is very fast
thanks
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If the problem is that the action is dependent on your current framerate add in time.deltaTime to make it timedepended rather then frameratedependend.
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