Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Borzi · May 13, 2013 at 09:02 PM · particlesbullethithit.point

Particle Not Instantiating

Hey, I was wondering if someone could help me on this script I've been working on, the problem i have encountered is that the particle that I have attached wont instantiate. If someone could help me, then that would be much appreciated!

 //Variables Start___________________________________
 
 
 //The explosion effect is attached to this
 //in the inspector
 
 public GameObject mudParticle;
 
 
 //A quick reference.
 
 private Transform myTransform;
 
 
 //The projectiles flight speed.
 
 private float projectileSpeed = 200;
 
 
 //Prevent the projectile from causing
 //further harm once it has hit something.
 
 private bool expended = false;
 
 
 //A ray projected in front of the projectile
 //to see if it will hit a recognisable collider.
 
 private RaycastHit hit;
 
 
 //The range of that ray.
 
 private float range = 1.5f;
 
 
 //The life span of the projectile.
 
 private float expireTime = 10;
 
 
 //Variables End_____________________________________
 
 // Use this for initialization
 void Start () 
 {
    myTransform = transform;
 
    //As soon as the projectile is created start a countdown
    //to destroy it.
 
    StartCoroutine(DestroyMyselfAfterSomeTime());
 }
 
 // Update is called once per frame
 void Update () 
 {
    //Translate the projectile in the up direction (the pointed
    //end of the projectile).
 
    myTransform.Translate(Vector3.left * projectileSpeed * Time.deltaTime);
 
 
    //If the ray hits something then execute this code.
 
    if(Physics.Raycast(myTransform.position,myTransform.forward, out hit, range) &&
       expended == false)
    {
      //If the collider has the tag of Floor then..
 
      if(hit.transform.tag == "floorMud")
      {
       expended = true;
 
 
       //Instantiate an explosion effect.
 
       Instantiate(mudParticle, hit.point, Quaternion.identity);
 
 
       //Make the projectile become invisible.
 
       myTransform.renderer.enabled = false;
 
 
       //Turn off the light. The halo will also disappear.
 
       myTransform.light.enabled = false;
      }
    }
 }
 
 
 IEnumerator DestroyMyselfAfterSomeTime()
 {
    //Wait for the timer to count up to the expireTime
    //and then destroy the projectile.
 
    yield return new WaitForSeconds(expireTime);
 
    Destroy(myTransform.gameObject);
 }

}

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rutter · May 13, 2013 at 09:24 PM 0
Share

Have you confirmed that Instantiate() is being called, at least? If you put Debug.Log() message right next to it, does it appear in your log? Do you see a new GameObject being made?

avatar image Borzi · May 15, 2013 at 01:27 PM 0
Share

No I don't, thats the problem that I am facing.

avatar image Borzi · May 16, 2013 at 06:41 PM 0
Share

Oh okay now I see...the ray actually flys sideways. So its not really straight hitting the floor, but its actually flying at 90 degrees...any idea how I can change the ray to being in front of the bullet? I tried hitting an object now and it worked the particle was instantiated.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by raimon.massanet · May 15, 2013 at 01:47 PM

Try this:

 void Start()
 {
    myTransform = transform;
  
    //As soon as the projectile is created start a countdown
    //to destroy it.
  
    Destroy (gameObject, expireTime);
 
 }
 
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Borzi · May 15, 2013 at 03:16 PM 0
Share

Thanks for your reply, although im sorry to say that this does not solve my problem :(

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Optimized Coin Party using Particle System.. 0 Answers

Unitys Particle System wont work like i want 0 Answers

How do I add a force on the final shot with a gun? 0 Answers

How to shoot particle bullets!!! 3 Answers

Detection bullets hit 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges