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Question by jlgactionpinball · Mar 10, 2019 at 09:35 AM · animationunity 5scripting problem

How to set up IK control from another Game Object ?

Hi, I'm a very beginner. I'm trying to get my character to look at some objects in the scene. I would like to attach the script to the game objects. I've tried this to see how IK works with this script on my character :

 public class IKControl : MonoBehaviour
 {
 
     protected Animator animator;
     [Range(0.0f, 1.0f)]
     public float ikLevel = 0;
     public Transform lookObj = null;
 
     void Start()
     {
         animator = GetComponent<Animator>();
     }
 
     void OnAnimatorIK()
     {
                     animator.SetLookAtWeight(ikLevel);
                     animator.SetLookAtPosition(lookObj.position);
     }
 }

It works as expected. I've then tried to modify this script to be able to attach it to any game object, but it doesn't work :

 public class IKControlObject : MonoBehaviour
 {
     public Transform player;
     private Animator animator;
     [Range(0.0f, 1.0f)]
     public float ikLevel = 0;
     public Transform lookObj = null;
 
     void Start()
     {
             animator = player.GetComponent<Animator>();
     }
 
     void OnAnimatorIK()
     {
                     animator.SetLookAtWeight(ikLevel);
                     animator.SetLookAtPosition(lookObj.position);
     }
 }

Could anybody help me ?

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