Question by 
               codedbythet · Mar 31, 2021 at 08:40 PM · 
                sliderscriptingproblemscriptable objecthealthbarhealth  
              
 
              Canvas Slider Max Value / High Value Help
I have a script where an object on collision updates the max hit points for the player. The value goes up but the maxValue on the slider does not go up.
I have added the "using unityEngine.UI"
but I cannot figure out the reference to the max value. How can I update the slider...
Object in project Canvas
HealthBar
 LevelManager.cs
    void HealthIncrease(int exthealth)
     {
         LevelManager.instance.maxHealth += exthealth;
         LevelManager.instance.healthBar.SetHealth(LevelManager.instance.currentHealth);
 
 
 healthbar.cs
 public class HealthBar : MonoBehaviour
 {
 
     public Slider slider;
 
     public Gradient gradient;
     public Image fill;
 
     void Start()
     {
         slider.minValue = 0;
         slider.maxValue = 7;
     }
     public void SetMaxHealth(int health)
     {
         slider.maxValue = health;
         slider.value = health;
 
         fill.color = gradient.Evaluate(1f);
     }
 
     public void SetHealth(int health)
     {
         slider.value = health;
 
         fill.color = gradient.Evaluate(slider.normalizedValue);
     }
 
              
               Comment
              
 
               
              I tried adding this in the Slider script and the player health goes up but the slider maxvaluse does not change.
     if (LevelManager.instance.maxHealth > slider.maxValue)
     {
         slider.maxValue = LevelManager.instance.maxHealth;
     }
                 Answer by codedbythet · Mar 31, 2021 at 09:52 PM
Figured it out. Had the code in the wrong position on the slider.
 public void SetHealth(int health)
 {
     slider.value = health;
     fill.color = gradient.Evaluate(slider.normalizedValue);
     if (LevelManager.instance.maxHealth > slider.maxValue)
     {
         slider.maxValue = LevelManager.instance.maxHealth;
     }
 }
 
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