Question by
El-Deiablo · May 11, 2016 at 02:19 PM ·
healthbardestroygameobjectgameover0
Go to GAMEOVER scene when player health bar reaches 0
I watched this tutorial, but cannot figure out how to destroy my gameobject when the health bar reaches 0.
https://www.youtube.com/watch?v=RVmg6wzC-4U
I tried this in my code (this is attached to the player) and had no luck:
void Die(){
if (ScoreManager2 .TKOCount > 2) {
Destroy (GameObject .FindGameObjectWithTag ("Player"));
SceneManager.LoadScene ("GameOver Scene");
}
if (health.CurrentValue <=0) {
Destroy (GameObject .FindGameObjectWithTag ("Player"));
SceneManager.LoadScene ("GameOver Scene");
}
}
Any help would be appreciated!
Comment
Is Die() ever called? And are the conditions ever met? (Score$$anonymous$$anager2 .T$$anonymous$$OCount > 2 or health.CurrentValue
Answer by Sethhalocat · Aug 10, 2016 at 08:32 PM
you could do it simply by calling die when health = 0 and have die go to the gameover scene...
void Update ()
{
if (health <= 0){
void Die();
}
}
void Die(){
// whatever you want here such as...
Destroy (GameObject);
//or SceneManager.LoadScene...
// hope this helps...
}
my player destroy but my healthbar does not go 0,stay on the 1