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This question was closed Dec 06, 2019 at 03:32 PM by nktshrmt for the following reason:

Question is off-topic or not relevant

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Question by nktshrmt · Oct 07, 2016 at 10:04 PM · c#unity5script error

An object reference is required for non-static field, method, or property

I started to making my own game. I found the moving script tutorial for unity 4. But I have unity 5. And I got this error in the following script. Please, help me?

 using UnityEngine;
 using System.Collections;
 
 public class ControllScript : MonoBehaviour
 {
     public float maxSpeed = 10f;
     private bool isFacingRight = true;
     private Animator anim;
 
     private void Start()
     {
         anim = GetComponent<Animator>();
     }
 
     private void FixedUpdate()
     {
       
         float move = Input.GetAxis("Horizontal");
         anim.SetFloat("Speed", Mathf.Abs(move));
 
         rigidbody2D.velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);
       
         if (move > 0 && !isFacingRight)
             Flip();
    
         else if (move < 0 && isFacingRight)
             Flip();
     }
 
   
     private void Flip()
     {
        
         isFacingRight = !isFacingRight;
        
         Vector3 theScale = transform.localScale;
       
         theScale.x *= -1;
       
         transform.localScale = theScale;
     }
 }
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Best Answer

Answer by doublemax · Oct 07, 2016 at 11:58 PM

 rigidbody2D.velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);

You can't use rigidbody2D like this any more. You need to do the same like for the Animator component: Add a variable to the class the get the component in Start()

 private RigidBody2D rigidbody2D;
 ***
 rigidbody2D = GetComponent<RigidBody2D>();

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