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Question by
Trevdevs · Aug 03, 2016 at 05:08 AM ·
meshblender-exportingmesh collider
Adding colliders on a mesh from blender into unity, does something strange?
So I did everything I would expect to have to do, make the mesh, export it as fbx, import it, check the box that says "generate colliders". Place a copy of the prefab into the scene and add a mesh collider, with the correct mesh selected. However this happens...
Any idea why? do I not need to add a mesh collider? Is this a unity issue or something in blender?
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Sorry If this is a stupid question im a programmer not a graphic artist ;p
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