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Does Unity support multi-tile texture workflows?
I'm wondering if there is any way to access a texture that is in UV space 0-2, or does every texture NEED to be in UV space 0-1??
ie, a character may be using multiple textures in uv space 0-1, 0-2, 1-1, 1-2. So this character's mesh has 4 uv coords - the face is theoretically in uv space 1-1. Can Unity support this mesh and its texture?
Thanks for any insight!
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