Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FrozenKiwi · Aug 02, 2016 at 06:31 PM · augmented-realityaugmented realitymultithreading

async/await in Windows10 universal app

Hi,

I'm using async/await in a Hololens application, however after await operations I consistently see the error message:

 ToString can only be called from the main thread.
 Constructors and field initializers will be executed from the loading thread when loading a scene.
 Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.

It doesn't matter what I am doing, or if the Async task even does any work. Does anyone else have any experience with this, any suggested workarounds?

The code is simply as follows

 public class TestAsync : MonoBehaviour {
 // Use this for initialization
 void Start () {
     TestAsyncFunc();
 }

 // Update is called once per frame
 int count = 0;
 void Update () {
     float sinScale = (float)Math.Sin(0.5f * Time.time);
     transform.localScale = new UnityEngine.Vector3(sinScale, sinScale, 1.0f);
     Debug.Log("Update: " + count++);
 }

 private async Task TestAsyncFunc()
 {
     await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(5));
 }
 }

Setup a hololens scene (using Holotoolkit-Unity), put this script on an object and put a breakpoint at the end of TestAsyncFunc. The system will print the warning message just before breaking.

While I guess this message is harmless, it could hide much deeper issues (I use await quite a bit) and can cause a lot of lost time in debugging!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Using Vuforia Ground Plane Function 0 Answers

How do I attach buttons to object (3d plane) ? 0 Answers

How can i get the name of the current prefab from the list.. 1 Answer

AR Foundation: How to stop model from moving when tapping buttons on the screen 0 Answers

ARkit remote not working 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges