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Question by jarthurn · Sep 19, 2018 at 01:40 AM · scripting problemtriggerontriggerenteranimationsloop animaiton

Help with non stop looping animation!!

I have this script to open a door once the character gets close to it. In this animation the door opens, stays open for around 5 seconds, and closes after that. But the bool will never set back to false even if im not close to the door anymore, any ways to fix that?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DoorOpeningScript : MonoBehaviour {
 
     private Animator anim;
 
     // Use this for initialization
     void Start () {
 
         anim = GetComponent<Animator>();
 
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     private void OnTriggerEnter(Collider other)
     {
         if(other.tag == "Player")
         {
             anim.SetBool("open", true);
         }
 
     }
 }

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Answer by Inder8288 · Sep 28, 2018 at 12:22 PM

You have to set bool to false manually, You can check if player left the door open area, if so, then use anim.SetBool("open",false) or another way is use "trigger" instead of bool . Here' s the code may work:

  using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      
      public class DoorOpeningScript : MonoBehaviour {
      
          private Animator anim;
      
          // Use this for initialization
          void Start () {
      
              anim = GetComponent<Animator>();
      
          }
          
          // Update is called once per frame
          void Update () {
              
          }
      
          private void OnTriggerEnter(Collider other)
          {
              if(other.tag == "Player")
              {
                  anim.SetBool("open", true);
              }
      
          }
     
     private void OnTriggerExit(Collider other)
          {
              if(other.tag == "Player")
              {
                  anim.SetBool("open", false);
              }
      
          }
      }
 
 
 

 
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