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Huge prefab file sizes
Hello everyone,
Recently I started making large tile maps for levels in my game. I am using Tiled2Unity and the Tiled map editor to make these tile maps.
When imported into Unity, these tile maps are prefabs. They can be very bloated with a lot of game objects in their hierarchy that are probably unnecessary.
My biggest map is ~100mb file size... this is insane. Does anyone have any suggestions on best practices for reducing prefab file sizes?
Thanks, Gerald
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