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               Question by 
               GlobalHive · Aug 02, 2016 at 12:06 PM · 
                networkingsynchronize  
              
 
              UNET - Sync [ClientRPC] with new players
Hello, i use a ClientRPC to hide the player and parent it to the car, if he gets into a car, this works to everyone which is already connected. But if a new player joins, the "hidden" player is still parented to the car but not invisible
So how can i make it that the actual states are synced too (meshRenderer disabled)
Sincerely, Global Hive
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              Answer by GlobalHive · Aug 02, 2016 at 08:23 PM
Solved myself, im just syncing a variable and if this is true then make the player invisible in the start method
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