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Question by Felorius · May 31, 2015 at 08:13 AM · camerazoomrtsray

Camera Zoom problem

I am trying to make a RTS camera script that uses the Middle Mouse Button to zoom the direction the camera is pointing, but don't know how to make it not scroll past a limit (to prevent clipping through the building models, or zooming out to far). So far i have:

     if(curDistanceCam > camDistanceMin && curDistanceCam < camDistanceMax) {
                 Camera.main.transform.Translate (Vector3.forward * scroll);
                 }
 

But don't know how to allow the camera to scroll back once it reaches the limits (it locks up)

curDistanceCam is a Ray distance between the camera and the object directly in-front of it.

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avatar image Qasem2014 · May 31, 2015 at 08:21 AM 0
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u wana zoom , like a sniper gun ?

why u dont use zoom property in camera component ?

avatar image Felorius · May 31, 2015 at 01:52 PM 0
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I meant to say $$anonymous$$ouse Wheel, not button, using the wheel to zoom in and out

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Answer by Crystalline · May 31, 2015 at 09:45 AM

Use Camera.fieldOfView . Default is 60 , setting it at a lower value will zoom in.

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avatar image Felorius · May 31, 2015 at 01:51 PM 0
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how do i confine the field of view to a max and $$anonymous$$, so they cannot zoom in or out too far?, since i am using the mouse wheel as a zoom in/out

avatar image Felorius · May 31, 2015 at 01:56 PM 0
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Also, using the field of view for zoom would distort the perspective, wouldn't it?

avatar image Crystalline · May 31, 2015 at 01:58 PM 0
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Use $$anonymous$$athf.Clamp to clamp the max zoom , and it does distort the perspective.

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