Question by 
               CaveGames · Jul 25, 2017 at 09:39 PM · 
                canvasresolutionscrollbar  
              
 
              Change Resolution with Script
Hey! I have a problem, I've been trying to make my game change resolutions with a scroll menu...The scroll menu isn't the problem... its the script, Heres my current code
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ResolutionScaler : MonoBehaviour
 {
     public int width;
     // Use this for initialization
     void Start()
     {
     }
 
     // Update is called once per frame
     void Update()
     {
 
     }
     void R640x480()
     {
         Resolution.width = 640;
         Resolution.height = 480;
     }
I have multiple resolutions, so there isn't an ending parenthesis, but the errors I'm getting go along the lines of:
An object reference is required for the non static field, method, or property 'Resolution.width' An object reference is required for the non static field, method, or property 'Resolution.height'
Anyone have a fix? Please put it in the comments.
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