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Question by czajenczini · Aug 01, 2016 at 04:01 AM · randomwhile-loopfunction update

My random number function keeps returning not allowed numbers, why? What's the solution?

I want the function to return button indexes that are interactable, I'm able to make it work when I put GetRandomValue function content in Update() function but I really want to keep them separate. Please help, here's the code fragment:

//

//

 void Update() { 
     if (PlayerMove ==false) {
         delay += delay * Time.deltaTime;
         value = GetRandomValue(0, buttonList.Length);
         if (delay >= 100) {
             buttonList[value].text = GetComputerSide();
             buttonList[value].GetComponentInParent<Button>().interactable = false;
             EndTurn(ComputerSide);
         }
     }
 }
 public int GetRandomValue(int lowerLimit, int upperLimit) {
     do {
         value = Random.Range(lowerLimit, upperLimit);
         return value;
     }
     while (buttonList[value].GetComponentInParent<Button>().interactable == true);   
 }
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avatar image smnerat · Aug 01, 2016 at 04:24 AM 0
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What do you mean by not allow numbers? Are the numbers out of range for your list, or do mean your getting NaN back?

avatar image czajenczini smnerat · Aug 01, 2016 at 08:49 AM 0
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Thanks fot the reply:) I wanted the computer to randomly choose and 'click' buttons that it didn't choose before. Everytime it has to be a new button. I already managed to do that by 'goto': //

//

public int GetRandomPossibleButtonIndex(int lowerLimit, int upperLimit) {

     rng:

     value = Random.Range(lowerLimit, upperLimit);

     if (buttonList[value].text == "" && moveCount<=8) {

         return value;

     }

     goto rng; 

 }

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