Can Photon Unity Network be used for MMO prototype?
Its description says its good for any kind of room based games. The MMO i want to make will have the main realm, and then players need to initiate 1v1 or XvX matches. So I kind of need room functionality, but also need all players to be in the main realm, where they can travel/chat/trade/craft etc. (a 2D text/image game).
During the battles all I am passing from player to server is couple ints/object back and forth. Does PUN allow such functionality or its server logic can't be changed?
I am building a proper solution with Photon Server(with Unity as a client), but my deadline (uni) isn't far enough to perhaps finish that. Therefore I need to cut some corners just for the assignment for now.
Thanks
have you tried asking the guys from photon who created it and know what it's capable of?
yes, thank you. Doesnt hurt asking on different resources for a greater chance :)
It can be, its just gona take alot of work to make an $$anonymous$$$$anonymous$$O. I recently did a game/learning project with players moving from room to room and fighting each other. It worked fine, all of the stuff I needed to transfer was kept in RPC's and PlayerPrefs.
Good luck with your project.
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