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Question by cspid · Jul 31, 2016 at 03:57 PM · shadercolortransparencymixing

Issues Mixing Color with Semitransparent Materials

I'm building a game that involves overlapping semitransparent colored blocks to create new colors. However, I'm finding that some of the color values are not coming out as they should, the most notable example being that when I overlay a semitransparent red cube with a semitransparent green cube, the resulting color is not yellow but rather a murky brown. alt text

Does anyone know why additive color principles would not apply properly in this situation?

Thanks

screen-shot-2016-07-31-at-113508-am.png (703 B)
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Answer by tanoshimi · Jul 31, 2016 at 03:59 PM

Because the default blend mode for transparent shaders is not additive blending, it's alpha blending. If you want additive blending you should change:

 Blend SrcAlpha OneMinusSrcAlpha

to:

 Blend One One
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avatar image cspid · Aug 01, 2016 at 06:21 AM 0
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Thanks very much! Do you know how I could achieve this using the transparency rendering mode of the standard shader?

avatar image Namey5 cspid · Aug 02, 2016 at 06:15 AM 0
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From memory the standard shader has its blending modes stored as private properties, which you could be able to change outside the shader.

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