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Question by
Ambrose998800 · Jan 01, 2017 at 03:08 PM ·
uievent triggering
Child UI is backfiring
Hi there. I have a lot of UI problems in my new project. Didn't had them before (before updating Unity to 5.5).
I have a button "A", this one has a PointerEnter event on it, that shows a description text. Added to that button is a child submenu with more buttons "B"s.
They also have the PointerEnter event with their own script. Now, if I am going over them, the PointerEnter backfires to the parent button A, ignoring the B buttons.
How can I separate the event triggers?
Comment
It's shown in the event properties, that the pointer is over the "Sleep$$anonymous$$atrix" window (that is a B button) and not over the A button, that would be called "NightTime".