Unity Custom Editor - Lauch callback at the end of the SerializeField.
Hi. I'm working on a custom editor, which modify a world space GUI. Each modification on my custom GUI Field change the GUI but the problem is that I want the custom editor to change the UI property when the SerializeField's modification end not during the modification to avoid the Intermediary treatment. For example, I have a Vector2Field for the size of the canvas, and when I want to change size from 500 to 600, It will throw multiple callback with value 500 -> 6 -> 60 -> 600 (where 6, 60 are just intermediate value I want to ignore). Sorry If I'm not clear enough.
Your answer
Follow this Question
Related Questions
Custom editor plus/minus list 0 Answers
Custom OnSceneGUI-editor not working for ScriptableObjects? 2 Answers
Values added during editor mode are removed when starting playmode 2 Answers
Create a list of custom editors 0 Answers
SetDirty not working in Custom Editor with Nested Custom Property drawer 1 Answer