Question by
AndrewRyan · Jul 30, 2016 at 06:54 PM ·
texturespritepixelcompressionart
Sprite compression no longer pixel perfect?
Hi,
I recently updated from Unity 5.3.4f1 to 5.4 and noticed that power of 2 sprites (512, 1024 etc) that I compressed previously to pixel-perfect quality are now fuzzy or 'filtered', although the filter mode has always been point. Has there been a change to texture compression, or am I missing some setting overwritten in the update?
Texture settings:
Compressed Image:
Thanks for any and all answers!
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