Question by
Mixolyd1an · Dec 30, 2020 at 02:23 PM ·
collisionrigidbody3dfalling
Why do I fall really far when I collide with something?
I was making the movement system of the game and went for a quite basic option here shown bellow.
This should work in a 3d environment as long as the rigidbody is setup correctly but for some reason whenever I collide with something my character just falls through the stae at an increadible speed shown here below As you can see my speed is abnormally large and my 'Y' position is '-1.389295e+17' Does anyone know why this is, if so please help!
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capture1.png
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