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Question by oj1999 · Jul 10, 2013 at 01:20 AM · fpsspawn

Too many enemies spawned

I am trying to make a basic fps that spawns an enemy every three seconds. Currently it simply spawns hundreds of enemies endlessly. Here is my code: #pragma strict var timer: float =0.0; var isSpawning: boolean = false; var enemyPrefab: Rigidbody;

 function Update () {
     if(!isSpawning){
         timer += Time.deltaTime;//Run a timer
     }
     
     if(timer >= 3){
         Spawn();//When the timer is greater than 2.7 run the spawn function
     }
 }
 
 function Spawn(){
     //isSpawning = true;
     for (var i = 0; i < Random.Range(1, 4); i++){
     var Pos = Vector3(-5, 0.5, Random.Range(-1.4, 1.4));//Where to spawn enemies
     var newEnemy: Rigidbody = Instantiate(enemyPrefab, Pos, Quaternion.identity);//Spawn
     newEnemy.tag = "enemy";//Tag the new enemy
     timer = 0;//Reset the timer
     isSpawning = false;
 }
 }

Does anyone see a problem or have a better script? thanks.

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Answer by fafase · Jul 10, 2013 at 01:24 AM

I don't see the problem but I have a better script. It actually has been here many times, you should look a little more but well here it is:

 function Start(){
    InvokeRepeating("Spawn",0.01f,3.0f);
 }
 function Spawn(){
     for (var i = 0; i < Random.Range(1, 4); i++){
     var Pos = Vector3(-5, 0.5, Random.Range(-1.4, 1.4));//Where to spawn enemies
     var newEnemy: Rigidbody = Instantiate(enemyPrefab, Pos, Quaternion.identity);//Spawn
     newEnemy.tag = "enemy";//Tag the new enemy
 }

   

and remove the whole thing in the Update

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