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Question by slicky-grease · Jan 05, 2016 at 08:39 AM · scripting problemjumping

Character Getting Stick on Walls, Jumping Prob in Unity

Hey Guys I been having this problem in Unity with my model. My model gets stuck on walls when she jumps and I don’t know what is the cause of it. I tried looking at some tutorials to fix the issue, but they don’t seem to work. Also, when my character jumps in Unity and I press the jump button again, she will be a double jump when I clearly wrote in the code for no double jumping. I think its my raycasting or the collider, but I do not know. I am using the Platformer Physics Kit

alt text

Here is a video as well

http://sendvid.com/dfugcf1k

I don’t know what the prob is, but I really need some help. Should I post the code and the files here, or have a video showcasing everything? If anyone could help me out, I’d be real grateful.

stuck.png (33.7 kB)
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avatar image Zoelovezle · Jan 05, 2016 at 11:43 AM 0
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For player use Capsule Collider with no effectors

avatar image slicky-grease Zoelovezle · Jan 05, 2016 at 02:14 PM 0
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What do you mean by no effectors?

avatar image slicky-grease Zoelovezle · Jan 05, 2016 at 09:37 PM 0
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Effectors are for 2d pshyics. Can I use it for a 3D model?

avatar image Cherno · Jan 05, 2016 at 11:08 PM 0
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The easiest way is to use a CharacterController. If you absolutely have to use a RigidBody, then you have to experiment with Physic $$anonymous$$aterials.

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