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Question by AndrewRyan · Jul 29, 2016 at 02:50 PM · 2dparticlesparticlesystemontriggerentertriggers

Can the new ParticleSystem Trigger Module access the particle's collision collider?

Hi,

I noticed 5.4 added the Trigger Module for the Particle System. Does anyone know if this can be used to pass things like damage or some such other script interaction from a particle to the collided object? Conversely, how can a collided object detect a particle trigger entry?

Thanks

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