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Question by penguingohack · Feb 18, 2016 at 08:03 AM · c#platformercustom editorlogic

How does 'Super Mario custom level' implement?

I'm making a platform game and I want to have a game mode where players can customize the map. For example, the player can decide what background to use, the textures of game objects and where to put barriers. After much searching, I didn't get any useful information. Then it occurred to me that in Super Mario there is something alike. I can't figure out how it works. Can anyone give me some advice?

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