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Errors shown when server tries to send ClientRpc to a client who just disconnects
Hi there. I'm using Unity2019.4.7f1 and the following errors show up when server tries to send ClientRpc to a client who just disconnects. In my project, the server sends data for synchronization to all clients through ClientRpc every 0.5 second. If a client connects and then chooses to disconnects, on the server the following errors will show up (only once). The error doesn't crash the app but it really looks annoying. Can anybody please tell me how to avoid this? Thank you very much.
And this is the code I use on server and client when a client disconnects.
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