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Animator stops getting parameters
Hey. I've got my character animated and moving (using addForce). I've got 3 float parameters - speed, angularspeed and combatspeed. I'm using speed when I'm out of combat, and I've got a standard camera orbit, but the moment I enter combat, I switch to combat speed and angular for X and Y axis movement. It all works almost flawlessy. The only two problems is that sometimes combatspeed doesn't reach 0 in animator when it lowers (when stopping), which results with character moving his legs despite beign idle. The second one worse - the moment my character collides with any rigidbody, animator stops getting any float parameters. Bools are working okay, but floats are stuck and only way to get them back to work is to switch from combat to out of combat or vice-versa. Any ideas why could it happen?