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Question by liibanhassan13 · Apr 23, 2016 at 04:51 PM · number

Can somebody help me please?

using UnityEngine; using System.Collections;

public class NumberWizards : MonoBehaviour { // Use this for initialization int max; int min; int guess;

 void Start () {
     startgame();
 }
 
 void startgame () {
     int max = 1000;
     int min = 1;
     int guess = 500;
     
     max = max + 1;
     
     print ("========================");
     print ("Welcome to number wizard");
     print ("Think of a number in your head, but dont tell me!");
 
     print ("The highest number you can pick is" + max);
     print ("The lowest Number you can is" + min);

     print ("Is your number higher or lower than" + guess);
     print ("Up = higher, lower = down, return = equal");
 }

     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown(KeyCode.UpArrow)) {
             min = guess;
             NextGuess();
         } else if (Input.GetKeyDown(KeyCode.DownArrow)) {
             max = guess;
             NextGuess();
         } else if (Input.GetKeyDown(KeyCode.Return)) {
             print("I won!");
         }    
     }
   
     void nextguess () {
         guess = (max + min) / 2;
         print ("Higher or lower than" + guess);
         print ("Up = higher, lower = down, return = equal");
     }
  }       
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avatar image SoundPuppy · Apr 23, 2016 at 04:53 PM 0
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What is the problem

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Answer by SoundPuppy · Apr 23, 2016 at 05:03 PM

@liibanhassan13 keep your ints out side of voids

 using UnityEngine;
  using System.Collections;
 
 public class NumberWizards : MonoBehaviour { // Use this for initialization int max; int min; int guess;
 public int max = 1000;
         public int min = 1;
         public int guess = 500;
      void Start () {
          startgame();
      }
      
      void startgame () {
         
          
          max = max + 1;
          
          print ("========================");
          print ("Welcome to number wizard");
          print ("Think of a number in your head, but dont tell me!");
      
          print ("The highest number you can pick is" + max);
          print ("The lowest Number you can is" + min);
          print ("Is your number higher or lower than" + guess);
          print ("Up = higher, lower = down, return = equal");
      }
          // Update is called once per frame
          void Update () {
              if (Input.GetKeyDown(KeyCode.UpArrow)) {
                  min = guess;
                  
              } else if (Input.GetKeyDown(KeyCode.DownArrow)) 
                  max = guess;
                  
               else if (Input.GetKeyDown(KeyCode.Return)) 
                  print("I won!");
 

                
          }
        
          void nextguess () {
              guess = (max + min) / 2;
              print ("Higher or lower than" + guess);
              print ("Up = higher, lower = down, return = equal");
          }
       }       
 
 
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