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Question by pepos · Feb 28, 2015 at 02:52 PM · 2drope2d physics

Rope collider stuck with other collider

I want to implement a rope behavior. I create a series of GameObject (piece) and I use line renderer to paint them. Each piece has his hinge joint to the previous one (using collide connected), the first is joint to the world. The rope works well, the problem comes when rope does some "aggressive" movements and then, some colliders invade the other collider space and it get stuck there.

As my english is anything but good, I made a video to explain this:

http://youtu.be/xaSwwZC6tVc

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avatar image AlwaysSunny · Feb 28, 2015 at 04:34 AM 1
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That's some decent rope! $$anonymous$$y only thought is that I doubt most rope simulations are this tight - with each segment immediately adjacent to the last. I'd suggest creating some space between them.

avatar image pepos · Feb 28, 2015 at 01:42 PM 0
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I added some space between colliders and now the rope has more freedom of movement. Anyway it continues stucking on some movements. I think I need a reactive action implemented on a script, but I don't know where to start.

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