Android - Invoking the in-app billing service without setting a target package for the intent
I just received an email from Google Play stating: "We detected that your app(s) listed at the end of this email are invoking the in-app billing service without setting a target package for the intent. This can enable a malicious package to bypass the Play store billing system and access items that have not been purchased."
This game is developed using Unity3D. I do not have any native knowledge of native Android. What should I do in Unity3D so that this is fixed? Thank you
Are you using a plugin for Android purchases? I've seen this happen using Prime31, but I don't know if this occurs with Unity IAP
I'm using Prime31 plugin in my package. And had the same email. Will contact Prime31 for support.
Yup I am using Prime31. @g8$$anonymous$$hquan do tell me what those guys reply. Thanks.
Well, they already fixed it yesterday, just update the plugin to newest version (Version: 2.11 (Jul 28, 2016))
Answer by g8minhquan · Jul 29, 2016 at 06:46 AM
For people using Prime31's In App Billing plugin, they have fixed this error in their latest version (2.11) From their change log:
Version 2.11 - version bump which includes the fix for the Android billing Intent vulnerability
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