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Question by looMeenin · Aug 05, 2014 at 02:01 AM · c#mobileoptimizationgaming

Why is my camera motion so jittery?

I have been working on trying to smooth out my camera motion for my game for days and I cannot get it to a reasonable level of smoothness. Are there any corrections to this code that I can make that will improve the smoothness? I have tried the moveTowards() function as well and it didn't help.

/ CAMERA MOVEMENT */

 void FixedUpdate () {
             //Do we need to spawn new platforms yet? 
             Vector2 playerHeight = playerTransform.position;
             if (playerHeight.y > nextPlatformCheck) {
                     PlatformMaintenaince (); //Spawn new platforms
             }
     
             //Update camera position if the player has climbed 
             Vector2 currentCameraHeight = transform.position;
             
             if (playerTransform.position.y > currentCameraHeight.y) 
             {
             transform.position = Vector2.Lerp(new Vector2(transform.position.x,0.0f), new Vector2(0.0f, playerHeight.y), smooth * Time.deltaTime);
             } 
             else {
                     // If player is too low, gameover.
                     if ((playerHeight.y) < (currentCameraHeight.y - 5.5)) {
                             GameOver();
                     }
             }
     }

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Answer by aman_jha · Aug 05, 2014 at 02:03 AM

Maybe it's because it's in FixedUpdate(), try putting it in Update ()

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avatar image looMeenin · Aug 05, 2014 at 02:21 AM 0
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I tried this but it actually makes it worse.

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Answer by Nexus2911 · Aug 05, 2014 at 03:00 AM

Does your player have a RigidBody2D component? If so, change the Interpolate drop down box value from "none" to "interpolate."

I was having very jittery camera movement and this solved it.

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avatar image looMeenin · Aug 05, 2014 at 03:09 AM 0
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I tried this but it completely messed up my character movement

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Answer by eelstork · Aug 05, 2014 at 03:01 AM

Put it in LateUpdate()

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avatar image looMeenin · Aug 05, 2014 at 03:12 AM 0
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Yikes, I've got some serious jitter action inside of LateUpdate()

avatar image looMeenin · Aug 05, 2014 at 03:23 AM 0
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I'm reading about LateUpdate() in the docs and it says it should always be used for a camera follow script. I'll play around with it for a bit but right now it doesn't seem to be helping

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