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Any good mocap programs?
I am aware that this isn't a Unity specific question, but it does apply to making games.
Can anyone find a mocap program out there that is free?
I have gone through hours of research trying to find one, but I can not.
any help is good!
Thanks
i dont think you understand how mocap works. :P
its not just a camera, its a special high speed camera, you need quite a few of them set up to capture the full range of motion.
then you need to wear a special suit, the suit has infrared emitting colored points at various points like the elbows, wrists, knees etc to denote where each is during the motion.
$$anonymous$$otion capture is a 10,000 dollar expedition at $$anonymous$$imum, if you have it as a game studio you've made it big. Alot of the ones that use it rent out a mocap studio from a movie studio or another game studio for example when there not using it.
Answer by tanoshimi · Jan 02, 2014 at 09:23 AM
Be aware that mocap is not an instant solution to all animation requirements. Even if you were to use a top-of-the-range dedicated motion capture studio, the resulting data typically needs a lot of cleanup prior to making it game-ready. Your hours spent searching for a free solution might have been better spent hand-coding the animations yourself ;)
However, there are certainly cheap mocap software available that make use of consumer webcams, Kinects etc. - the most common that I know of being http://ipisoft.com/
The dev$$anonymous$$m behind Sattelite reign use ipisoft software. Here's a youtube video showing how they use it: http://www.youtube.com/watch?v=FRqrGl308JY
They use 4 playstation eye cameras, and you can probably make do with the basic ipisoft lisence for $600 ($416 if you buy it before january 5 apparenly). 4x playstation eye might be $20*4=$80. So about $680 in total.