Question by
MidnightDragonT · Jul 28, 2016 at 08:29 AM ·
collisionplayercollidersweaponsenemydamage
Check between two colliders on one object
I have an AI object that that has two collision points a SphereCollider that changes radius depending on level that causes AI to do something but it also has a BoxCollider that causes damage. Because the player is in the Sphere and attacking the AI takes damage even though the player is not close. So my question is how can I detect and filter out the collisions for an object with tag "Weapon" on each collider?
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