This question was 
             closed Aug 07, 2016 at 11:43 PM by 
             SarperS for the following reason: 
             
 
            The question is answered, right answer was accepted
 
               Question by 
               $$anonymous$$ · Jul 28, 2016 at 12:07 AM · 
                colliderscalingradiusshapes  
              
 
              Getting the radius of a cylinder
I have a cylinder that I am using as a circle in 2D( It is rotated 90 degrees). I want to get the radius of that cylinder, How can I do that ?
I tried to get the Radius from the Capsule Collider but that is always fixed to the 0.5 even if i change the scaling . Here are some screenshots about it.
Thanks.
 
 
 
                 
                screen-shot-2016-07-27-at-165714.png 
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                screen-shot-2016-07-27-at-170224.png 
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               Best Answer 
              
 
              Answer by $$anonymous$$ · Aug 07, 2016 at 11:08 PM
I figured out that transform.localScale.z(should be x if it was not rotated) of the cylinder actually gives the diameter ( radius *2 )
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                